I made an app! I’m quite excited about it; this is, after all, the sort of thing I want to spend my career doing.
The app is called Fluidics, and it’s for tracking the amount of water you drink. As I mentioned a while back, I like to do a lot of tracking of what I’m eating and how much I’m drinking. That first part wasn’t too hard; there’s a variety of apps on the App Store for logging food, and after a while I was able to find one that wasn’t too bad. For water, though, nothing quite worked – Workflow came closest, but using it to do the sort of goal calculations I wanted was on the line between clunky and painful, and it’s such a general-purpose app that it felt visually lacking.
Eventually I remembered that I’m a computer science major, and why am I sitting around complaining about the dearth of options when I’ve basically got a degree in making the dang thing. Months of sketching, programming, swearing, and repeating the whole thing eventually lead to this: what I hope is the easiest water-tracking app on the App Store to use.
One of the most interesting debates I had with myself during the whole process was deciding what business model to use. The App Store has had an unfortunate tendency to be a race to the bottom; while there’s a bit of a market for pro apps, a minimalistic water-tracking app doesn’t fit into that category. There’s also no argument to be made for a subscription, so I’d narrowed it down to ‘free, because I’m turning it in as the capstone project for my computer science major’, ‘free with ads’, or ‘paid up-front’. The first one was the one I was most comfortable with; sure, ‘paid up-front’ would be nice, but I’d also get approximately zero people to download it what with all the free competitors out there. ‘Free with ads’ feels deeply gross, both because I hate online advertising in general, and because I’m doing a lot with health data, and I really don’t want to have any chance of that getting stolen. For a while, I thought it was going to be ‘free forever’, and I’d be justifying it as ‘building a portfolio’.
That wasn’t what I actually settled on, however; instead, I’m going with ‘free with in-app purchase.’ Instead of building in a paywall and locking some features behind it, though, I decided I’d go simpler; the app and all of its features are free. Starting in version 1.1, there’ll be a button in the Settings; a little tip jar. I probably won’t make much, but I’ll feel better about it overall, and what’s the harm?
Beyond that debate, most of the challenge of the project as a whole was just building it. I knew going in what I wanted it to look like; what I didn’t know was how to go about doing that. The way the background overlaps the text? That alone took a week of trying different things to get working right. A few things I wanted to include in the first version didn’t make it – the widget was originally going to be entirely different, but the way Apple has done the security on health data makes the original design significantly more difficult to do, so I switched it to the current design.
It was definitely a learning experience, too – I’d done some iOS application design for classes before, but never gone all-in on making something that would be both functional and enjoyable for the end user. If you’re releasing something on the App Store, you can’t just include a note that says “on first run, it’ll ask for a bunch of permissions; just say yes” because nobody will read that. And getting something uploaded to the App Store is itself a whole process – the App Store page doesn’t fill itself out, after all, and copywriting definitely isn’t my strongest suit.
But it’s done; I’ve made an app and released it to the world. By the time you’re reading this, it should be available on the App Store; as I mentioned, it’s free to download, and I’d love it if you’d give it a try.