Spellcasting – Draft 3
This is a simplified variant of the spellcasting system that I’ve been developing, since it was decided that the more complex components wouldn’t be ready in time for various events this semester.
- All duels will be supervised by a referee
- Each player has a certain amount of health, called for the sake of clarity ‘health points.’ Players will start with 7 health points.
- Players can cast one spell per turn
- The number of turns in the match is left to the discretion of the referee. A turn lasts up to 60 seconds, and can be ended early by the referee.
Casting spells requires a wand of some sort, and each spell will have a wand motion that must be performed correctly for the spell to be cast. Improperly casting a spell counts as the ‘one cast per turn,’ but has no effect.
For all casting gestures, the motion starts at the colored circle and follows the line.