I finished Christopher Wright’s Pay Me, Bug! last night, and I’ve gotta say, I enjoyed the heck out of it. It was a space opera in the best sense of the term; in fact, I think I’d argue that it’s the best example of a space opera I’ve ever read.1 It’s got, at least, that most important aspect of a space opera: a sense that huge things are happening… in the background.
I finished reading The Improbable Rise of Singularity Girl last night. I also just got the book yesterday morning, so that really tells you what I thought of it. I can definitely see why it passed the Immerse or Die test.1 Which is, incidentally, how I wound up hearing about the book, as a tangential reference from an author I follow who has a book in the Immerse or Die StoryBundle. I’ve been meaning to get that book2 and read it at some point, and the descriptions of some of the other books fascinated me.3 So I dropped enough money on it to get the full bundle, Bonus Books included.4 And now, having burned through the first of those books in a single day, I figured, clearly I enjoyed reading it enough to ignore a bunch of my responsibilities5 and curl up in a chair and read for hours on end, so I should probably do it the honor of a review.
I’m back at school now! The craziness shall resume where it left off, as if nothing happened at all. On the bright side, my sanity has been significantly restored, so there’s that at least. My to-do list has automatically filled itself with stuff that I have to do today, thanks to my marking a bunch of to-do items as ‘due on monday,’ or possibly ‘do on monday.’ Continue reading
Some days I really feel like having discussions with people. Usually it’s days like this, where I’ve got no free time and am not going to be around people in a setting that calls for a good discussion,1 so instead I’m going to post a topic here and hope the comments are interesting when I’ve finally got enough time to check back.2 Continue reading
I spent some time yesterday playing Cities: Skylines yesterday,1 and something caught my eye. Well, it caught my attention a good bit earlier, but it took me quite a while to meet all the requirements to unlock it in the game.
The space elevator. In-game, it’s mostly supposed to draw tourists,2 which I found to be quite a waste. I mean, my city just spent 1.5 million Local Currency Units building this massive thing, and nobody’s going to use it to start launching cargo to space? That is the entire point of a space elevator, right up until it’s time to start bringing cargo back down. Continue reading
I’d forgotten how much I enjoyed Interstellar, and then I went and watched this video. It’s a behind-the-scenes bit on TARS and CASE, the robots in the film. Those ‘bots were, of course, one of my favorite aspects of the whole thing.
They were so well-executed, and a lovely counterpoint to David in Prometheus. David was skeumorphism to the extreme, designed to look exactly like a human. When he (spoiler alert) gets damaged, you see a lot of biotech internals, nanowhatever and fluid that doesn’t look like blood, but definitely doesn’t look like oil.1 Continue reading